
I'm Mike Galland, a 3D artist and creative director based in Madrid, working remotely for games, film and product.
I build hard surface props, vehicles and modular environment kits with production-ready topology, UV sets and texture atlases, and I dress and light the sets they live in. I also simulate FX (smoke, fire, rain, destruction), work with motion capture and MetaHuman-based characters, and direct my own short films.
I co-founded a CGI studio in May 2024 and lead its creative and technical direction: CGI campaigns, FOOH, product films and cinematic sequences for brands and agencies, plus large structured 3D asset libraries for technology companies.
Currently studying the Master in VFX at Voxel School (Madrid, 2026-2027) and trained in Houdini at ECAM.
English and Spanish. Available for remote hard surface, environment and FX work, and for directing.