Mike Galland
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Body and facial capture

Motion capture · Rokoko Vision · MetaHuman Animator · 2026
Face · actress and capture in Blender, in sync
Face · actress and capture in Blender, in sync
Body · performer and capture in Blender, in sync
Body · performer and capture in Blender, in sync

Body and face of one character, captured for my own project: the corridor of a horror motel, which also involves liquid and blood FX and modelling.

Body: a walk filmed on an ordinary phone, with no suit, and captured with Rokoko Vision (foot lock on). Exported on the UE5 Manny skeleton, retargeted to the MetaHuman in Blender and cleaned so the arms no longer cross the body.

Face: the same actress, solved with MetaHuman Animator in Unreal Engine from a single phone video and transferred to Blender through the facial control board.

Role
Body capture, facial capture, cleanup, retarget
Year
2026
Tools
Rokoko Vision · MetaHuman Animator · Unreal Engine 5 · Blender
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