Mike Galland
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NYC subway car

Hard surface · from ARRIVAL · 2026WIP · work in progress
NYC subway car⟷ Drag to rotate

New York subway car (75 ft, B Division) built for my short film ARRIVAL. Modelled in Maya: 33 meshes, 449,742 faces, all quads and closed. Baked textures: car body and ends at 4K, underframe at 2K, an atlas for the interior signage and 16 invented ads.

Role
Modelling, UVs, texturing, lookdev
Meshes
33 · 449,742 quads
Textures
Body and ends 4K · underframe 2K
Length
23.9 m (75 ft)
Year
2026
Tools
Maya · Blender (Cycles)
01Process
Wireframe over clay, the car end (all quads)
01 · Topology Car end, quads over clay
Wireframe over clay, the middle of the car side (all quads)
02 · Topology Side, quads over clay
UV layout sheet
03 · UVs Four texture sets, one 0-1 space each
Texture sheet: base color, roughness, metallic and normal maps
04 · Textures Base colour, roughness, metallic, normal
02Views
Front
Front
Clay · front
Clay · front
Low three quarters
Low three quarters
Clay · low three quarters
Clay · low three quarters
Side
Side
Clay · side
Clay · side
Car end detail
Car end detail
Clay · car end
Clay · car end
Bogie detail
Bogie detail
Inside · aisle
Inside · aisle
Inside · seats and ads
Inside · seats and ads
Inside · doors
Inside · doors
Inside · car end and cab
Inside · car end and cab
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